Virtual Reality and Games

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منابع مشابه

Virtual Reality and Games

Carolina Cruz-Neira 1, Marcos Fernández 2 and Cristina Portalés 2,* ID 1 Emerging Analytics Center, University of Arkansas at Little Rock, 2801 South University Ave, Little Rock, AR 72204, USA; [email protected] 2 Institute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, 46980 València, Spain; [email protected] * Correspondence: cristina.portales@...

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Live-action Virtual Reality Games

This paper proposes the concept of “liveaction virtual reality games” as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible objects, context-aware input devices, and embedded/embodied interactions. Live-action virtual reality games are “live-action games” because a player physically a...

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Cross benefits between virtual reality and games

In one hand, video games are dedicated to entertainment. In recent years, the emerging of consumers hardware dedicated to games induced great progress for realism and gameplay. Graphics rendering and physical engines, digital surround sound and new interaction interfaces are examples of areas which have benefited of these last improvements and widely contribute to the gaming experience. In anot...

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Future Trends of Virtual, Augmented Reality, and Games for Health

Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because ...

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Spatial Sound for Computer Games and Virtual Reality

In the past, sound has often been a secondary consideration in visually intensive environments, such as Virtual Reality (VR) systems and computer games. However, hearing and several other perceptual modalities are now considered equally relevant to the user-experience within artificial and simulated domains. Linear soundscape composition, especially within computer games, has been facilitated w...

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ژورنال

عنوان ژورنال: Multimodal Technologies and Interaction

سال: 2018

ISSN: 2414-4088

DOI: 10.3390/mti2010008